local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 177002003
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3001
L2_1.gadget_id = 70330144
L3_1 = {}
L3_1.x = 1491.727
L3_1.y = 193.646
L3_1.z = 840.41
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 327.734
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 3002
L3_1.gadget_id = 70330144
L4_1 = {}
L4_1.x = 1485.746
L4_1.y = 192.819
L4_1.z = 837.021
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 324.893
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 3003
L4_1.gadget_id = 70690001
L5_1 = {}
L5_1.x = 1430.187
L5_1.y = 199.035
L5_1.z = 826.195
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 13.734
L5_1.y = 269.97
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 210
L5_1 = {}
L5_1.config_id = 3004
L5_1.gadget_id = 70690001
L6_1 = {}
L6_1.x = 1418.53
L6_1.y = 196.186
L6_1.z = 826.189
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 13.735
L6_1.y = 269.97
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 210
L6_1 = {}
L6_1.config_id = 3005
L6_1.gadget_id = 70690001
L7_1 = {}
L7_1.x = 1406.873
L7_1.y = 193.337
L7_1.z = 826.183
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 13.903
L7_1.y = 270.161
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.area_id = 210
L7_1 = {}
L7_1.config_id = 3006
L7_1.gadget_id = 70690001
L8_1 = {}
L8_1.x = 1395.228
L8_1.y = 190.454
L8_1.z = 826.215
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 18.758
L8_1.y = 275.887
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.area_id = 210
L8_1 = {}
L8_1.config_id = 3007
L8_1.gadget_id = 70690001
L9_1 = {}
L9_1.x = 1383.925
L9_1.y = 186.595
L9_1.z = 827.381
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 18.758
L9_1.y = 275.887
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.area_id = 210
L9_1 = {}
L9_1.config_id = 3008
L9_1.gadget_id = 70690001
L10_1 = {}
L10_1.x = 1372.622
L10_1.y = 182.737
L10_1.z = 828.546
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 18.758
L10_1.y = 275.887
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3009
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 8
L3_1 = {}
L3_1.x = 1498.652
L3_1.y = 196.034
L3_1.z = 845.032
L2_1.pos = L3_1
L2_1.area_id = 210
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1003009
L2_1.name = "ENTER_REGION_3009"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_3009"
L2_1.action = "action_EVENT_ENTER_REGION_3009"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 3001
L5_1 = 3002
L6_1 = 3003
L7_1 = 3004
L8_1 = 3005
L9_1 = 3006
L10_1 = 3007
L11_1 = 3008
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 3009
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_3009"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A1_2.param1
  if L2_2 ~= 3009 then
    L2_2 = false
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.GetRegionEntityCount
  L3_2 = A0_2
  L4_2 = {}
  L5_2 = A1_2.source_eid
  L4_2.region_eid = L5_2
  L5_2 = EntityType
  L5_2 = L5_2.AVATAR
  L4_2.entity_type = L5_2
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 < 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ENTER_REGION_3009 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AssignPlayerShowTemplateReminder
  L3_2 = A0_2
  L4_2 = 164
  L5_2 = {}
  L6_2 = {}
  L5_2.param_uid_vec = L6_2
  L6_2 = {}
  L5_2.param_vec = L6_2
  L6_2 = {}
  L7_2 = A0_2.uid
  L6_2[1] = L7_2
  L5_2.uid_vec = L6_2
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ENTER_REGION_3009 = L1_1
